Modo arena 2v2v2v2 do LoL: patch 13.15 nerfa Alistar e mais
The 2v2v2v2 arena mode debuted in patch 13.14 and became a big hit with the LoL community. Once planned as a temporary mode just for the SoulFighter event, 2v2v2v2 now has a chance to become a permanent MOBA if it remains popular, according to Riot Games.
Confira os patch notes 13.15 do modo arena 2v2v2v2 do LoL:
- Dano do Q: 5-85 (+80% Total AD) ⇒ 15–135 (+100% Total AD)
- Respawn health percentage in W: 33% ⇒ 60%
- E Scale Attack Speed: 0.3 per 100% bonus attack speed ⇒ 0.45 per 100% bonus attack speed
- AD R Ratio: 10% ⇒ 20%
- Bells required per passive upgrade level: 5 ⇒ 2
- AP Passive Damage Ratio: 30% ⇒ 60%
- W cooldown: 10 seconds ⇒ 8 seconds
- W Ability Haste: 0 ⇒ +70
- Max W packs: 3 ⇒ 33
- W’s Heal: Double Heal
- E Haste: 0 ⇒ +70
- Passive Mana: Shield Ratio: 1:1 ⇒ 1:2
- Passive Cooldown: 90 seconds ⇒ 30 seconds
- Q’s Application Ratio: 120% ⇒ 150%
- Q Skill Haste: 0 ⇒ +40
- R’s Passive Base Damage: 50/100/150 + (30/40/50% AP) ⇒ 60/110/160 + (40/50/60% AP)
- AP Active R Ratio: 100% ⇒ 300%
- Dano base to Q: 65/95/125/155/185 ⇒ 100/130/160/190/210
- Dano base to W: 50/75/100/125/150 ⇒ 75/100/125/150/175/220
- Base Dano do R: 70/90/110 ⇒ 100/120/140
- R base damage per stack: 35/45/55 ⇒ 45/55/65
- AD stack from passive damage: +60% bonus AD ⇒ +80% bonus AD
- Passive cooldown reduction on kills: 15 seconds ⇒ 20 seconds
- Dano do Q: 80/110/140/170/200 (+35% AP) ⇒ 80/110/140/170/200 (+50% AP)
- Dano do E: 20/35/50/65/80 (+ 40% AD) (+ 25% AP) ⇒ 50/65/80/95/110 (+50% AD) (+35% AP)
- Dagger R Damage: 25/37.5/50 (+19% AP) (16% AD Bonus) ⇒ 50/62.5/75 (+22% AP) (16% AD Bonus)
- Q Base Cooldown: 3.5 seconds ⇒ 2.75 seconds
- E’s Haste: 0 ⇒ +20
- Q Bonus Movement Speed: 25-39% (based on level) ⇒ 50-78% (based on level)
- Q’s AP Rate: 100% ⇒ 125%
- Bonus W Armor: 35 (+40/50/60/70/80% of total armor) ⇒ 35 (+60/70/80/90/100% of total armor)
- Bonus W Magic Resistance: 10 (+30/35/40/45/50% total MR) ⇒ 10 (+40/45/50/55/60% total MR)
- Taunt Duration: 1.2/1.4/1.6/1.8/2 seconds ⇒ 1.6/1.8/2/2.2/2.4 seconds
- E Bonus Attack Speed Duration: 1.2/1.4/1.6/1.8/2 seconds ⇒ 1.6/1.8/2/2.2/2.4 seconds
- R’s AP Ratio: 60% ⇒ 100%
- Passive damage to plants: 1 ⇒ 2
- Base W Slow: 25% ⇒ 40% (Note: Enhanced slow remains unchanged)
- Base Damage Bonus per R stack: 20/25/30 ⇒ 30/35/40
- Dano Base do Q: 70/110/150/190/230 ⇒ 100/140/180/220/260
- E Haste: 0 ⇒ +30
- E Ap Ratio: 30% ⇒ 40%
- E Slow: 10/20/30/40/50% ⇒ 30/40/50/60/70%
- W skill haste: 0 ⇒ -30
- Ability Haste R: 0 ⇒ -50
- Tibbers Base Health: reduced by 50%
- Pack duration: 60 seconds⇒ 15 seconds
- E Haste: 0 ⇒ -30
- Q Turret Health: Reduced by 30%
- E Haste: 0 ⇒ -30
- E Haste: 0 ⇒ -30
- Passive Activation Damage: 60-160 ⇒ 40-120
- R’s Skill Haste: -50 ⇒ -100
- Base Dano do R: 200-400 ⇒ 50-150
- W Magic Damage: 70/95/120/145/170 (+80% AP) ⇒ 70/90/110/130/150 (+60% AP)
- R’s armor and magic resistance bonus: 20/40/60 ⇒ 20/30/40
- R Magic Thunder Damage: 40/75/110 (+22.5% AP) ⇒ 30/55/80 (+18% AP)
- W skill haste: 0 ⇒ -30
- E Haste: 0 ⇒ -30
- Base Dano do Q: 20-120 ⇒ 10-90
- W skill haste: 0 ⇒ -30
- R base HP damage per second: 4-8% ⇒ 3-6%
- Passive Cooldown: 6 seconds ⇒ 8 seconds
- Ghost Life: Reduced by 30%
- Healing per shard: 20-80 ⇒ 40-160
- Damage per Shell: 30-180 ⇒ 45-270
- Ability Power: 70 ⇒ 80
- Universal Vampirism: 15% ⇒ 20%
- AD Ratio: 20 Melee Champions/15 Melee Champions⇒ 45 Melee Champions/30 Melee Champions
- Movement Speed: 10% ⇒ 15%
- Passive – AP granted on activation: 45 – 70 ⇒ 60 – 90
- Passive – Ability Haste granted on activation: 30 ⇒ 35
- Base Burst Time: 1s ⇒ 0.75s
- Base Health Regen: 500% ⇒ 600%
- Enhanced Regeneration: 1,000% ⇒ 1,200%
Blessing of the Voice of the Wind
- Armor and Magic Resist: 45 – 105 (based on level) ⇒ 30 – 90 (based on level)
Naafiri (cameo)
- Damage based on percentage of maximum health: 20% – 60% ⇒ 10% – 20%
The quality of life is changing
- Circle of Fire will now apply increasing amounts of Grieving Wounds.
- The Enhancements panel has been added as an additional feature panel to the interface.
- The item shop has been reorganized to go from Initial, Epic, Mythic and finally Legendary.
- The Trinity Force Mythic buff has returned to granting the correct amount of Movement Speed under certain conditions.
- The Scoped Weapons Upgrade now provides the correct amount of attack range.
- Loading screen hints no longer display TFT hints.
- End match screen reverted to showing time and match ID.
- Champion artwork is now displayed even if the player exits the match.
- Karma’s Q now works properly even if it casts Augment Not Today.
- Players can re-inspect other Champions by clicking on them while watching battles.
- Fiddlesticks’ Scarecrow Effigy becomes a skill icon.
- Camille’s Passive no longer provides Spell Damage Shield when attacking an AD Champion.
- Sonic Blast Upgrade no longer tracks damage dealt to target Puppets during the Design Phase.
- Driver upgrade no longer interferes with aiming controls when the user’s ally moves.
- Mordekaiser’s OR no longer turns the screen completely green if you kill the last enemy with this ability.
- Neeko’s W clone has moved again and no longer teleports when a direction command is performed.
- Neeko’s OR no longer displays the ability’s visual effects while the Champion is disguised.
- Kha’Zix’s OR no longer remains on cooldown if used during the previous Design Phase.
- The movement and attack command no longer prioritizes plants over champions.
- Champions can no longer apply on-hit effects to Relic of Life.
- Losing/winning a match has returned to the correct win/loss screen.
- Gwen’s W now properly blocks damage again.
- Earthquake Augment no longer only detonates where Maokai landed after casting W.
- Gangplank’s R Silver Serpent improvements now display the correct icons again.
- Champion Special Appearances no longer register Skarner’s Crystal Spirals.
- Wukong’s name no longer appears as MacacoRei on the leaderboard. How crazy, huh?
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